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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
VARYING vec2 texcoord;
VARYING vec3 normal;
void MAIN()
{
texcoord = UV0;
texcoord.x *= coordXFactor;
texcoord.y *= coordYFactor;
normal = NORMAL;
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}