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VARYING vec3 pos;
VARYING vec2 coord;
void MAIN()
{
vec3 rgb = vec3(pos.x * 0.02, pos.y * 0.02, pos.z * 0.02);
FRAGCOLOR = vec4(rgb, alpha);
}
VARYING vec3 pos;
VARYING vec2 coord;
void MAIN()
{
vec3 rgb = vec3(pos.x * 0.02, pos.y * 0.02, pos.z * 0.02);
FRAGCOLOR = vec4(rgb, alpha);
}