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void MAIN()
{
vec2 size = vec2(textureSize(SCREEN_TEXTURE, 0));
vec2 uv = gl_FragCoord.xy / size;
vec4 c = texture(SCREEN_TEXTURE, uv);
c.r = 1.0;
FRAGCOLOR = c;
}
void MAIN()
{
vec2 size = vec2(textureSize(SCREEN_TEXTURE, 0));
vec2 uv = gl_FragCoord.xy / size;
vec4 c = texture(SCREEN_TEXTURE, uv);
c.r = 1.0;
FRAGCOLOR = c;
}