Revision control
Copy as Markdown
// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick3D
import QtQuick
Rectangle {
width: 400
height: 400
color: Qt.rgba(0, 0, 0, 1)
View3D {
id: v3d
anchors.fill: parent
environment: SceneEnvironment {
aoStrength: 90
aoDistance: 80
aoSoftness: 50
}
camera: PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
Node {
id: barrel
position: Qt.vector3d(-292.216, -304.023, -434)
rotation: Quaternion.fromEulerAngles(0, 0, -41.5)
scale: Qt.vector3d(10, 10, 10)
Model {
rotation: Quaternion.fromEulerAngles(-90, 0, 0)
scale: Qt.vector3d(100, 100, 100)
source: "../shared/models/barrel/meshes/Barrel.mesh"
materials: [ CustomMaterial {
shadingMode: CustomMaterial.Unshaded
vertexShader: "custom_unshaded_ssao.vert"
fragmentShader: "custom_unshaded_ssao.frag"
} ]
}
}
}
}