Revision control
Copy as Markdown
VARYING vec3 vNormal;
VARYING vec3 vViewVec;
void MAIN()
{
METALNESS = 1.0;
ROUGHNESS = 0.25;
FRESNEL_POWER = 5.0;
CLEARCOAT_FRESNEL_POWER = 2.0;
CLEARCOAT_FRESNEL_SCALE = 1.0;
CLEARCOAT_FRESNEL_BIAS = 0.5;
CLEARCOAT_AMOUNT = 1.0;
CLEARCOAT_ROUGHNESS = 0.1;
CLEARCOAT_NORMAL.y *= 1.5;
CLEARCOAT_NORMAL = normalize(CLEARCOAT_NORMAL);
}
void AMBIENT_LIGHT()
{
DIFFUSE += TOTAL_AMBIENT_COLOR;
}