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import QtQuick
import QtQuick3D
CustomMaterial {
property TextureInput baseColor: TextureInput {
texture: Texture {
source: "../shared/maps/texture_withAlpha.png"
generateMipmaps: true
mipFilter: Texture.Linear
}
}
sourceBlend: CustomMaterial.SrcAlpha
destinationBlend: CustomMaterial.OneMinusSrcAlpha
cullMode: CustomMaterial.BackFaceCulling
fragmentShader: "depthdraw.frag"
}