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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
// A sphere with a blue PrincipledMaterial rendered through a SubRenderPass
// whose renderPass uses OverrideMaterial with a red NoLighting DefaultMaterial.
// The center pixel should be red, not blue.
Rectangle {
width: 400
height: 400
color: "black"
View3D {
anchors.fill: parent
renderOverrides: View3D.DisableInternalPasses
camera: camera
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
DefaultMaterial {
id: redMat
lighting: DefaultMaterial.NoLighting
diffuseColor: "red"
}
RenderPassTexture { id: colorBuffer; format: RenderPassTexture.RGBA16F }
RenderPass {
id: mainPass
clearColor: Qt.rgba(0, 0, 0, 1)
commands: [
ColorAttachment { target: colorBuffer },
DepthStencilAttachment { },
SubRenderPass {
renderPass: RenderPass {
materialMode: RenderPass.OverrideMaterial
overrideMaterial: redMat
commands: [
PipelineStateOverride { depthTestEnabled: false }
]
}
}
]
}
SimpleQuadRenderer {
texture: Texture {
textureProvider: RenderOutputProvider {
textureSource: RenderOutputProvider.UserPassTexture
renderPass: mainPass
}
}
}
Model {
source: "#Sphere"
scale: Qt.vector3d(1.5, 1.5, 1.5)
materials: PrincipledMaterial { baseColor: "blue" }
}
}
}