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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
// Creates 17 SubRenderPasses in a single main pass, exceeding the maximum of
// 16 user pass slots (QSSGUserRenderPassManager::maxUserPassSlots()).
// The 17th pass should be silently skipped with a warning emitted via qWarning.
// The test verifies no crash occurs.
Rectangle {
width: 100
height: 100
color: "black"
View3D {
anchors.fill: parent
renderOverrides: View3D.DisableInternalPasses
camera: camera
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
DefaultMaterial { id: mat; lighting: DefaultMaterial.NoLighting; diffuseColor: "green" }
RenderPassTexture { id: colorBuffer; format: RenderPassTexture.RGBA16F }
RenderPass {
id: mainPass
clearColor: Qt.rgba(0, 0, 0, 1)
commands: [
ColorAttachment { target: colorBuffer },
DepthStencilAttachment { },
RenderablesFilter { renderableTypes: RenderablesFilter.None },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } },
SubRenderPass { renderPass: RenderPass { materialMode: RenderPass.OverrideMaterial; overrideMaterial: mat } }
]
}
SimpleQuadRenderer {
texture: Texture {
textureProvider: RenderOutputProvider {
textureSource: RenderOutputProvider.UserPassTexture
renderPass: mainPass
}
}
}
Model {
source: "#Sphere"
scale: Qt.vector3d(1.5, 1.5, 1.5)
materials: PrincipledMaterial { baseColor: "yellow" }
}
}
}