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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// SkyboxPass test scene.
// A custom render pipeline with DisableInternalPasses renders the skybox
// through a SubRenderPass with passMode: RenderPass.SkyboxPass.
// The ProceduralSkyTextureData light probe provides a coloured sky gradient.
// The test verifies that non-black pixels appear (the skybox rendered), and
// that toggling the lightProbe at runtime changes the output.
import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
Item {
id: root
width: 400
height: 400
View3D {
id: view3D
anchors.fill: parent
renderOverrides: View3D.DisableInternalPasses
environment: SceneEnvironment {
id: sceneEnv
backgroundMode: SceneEnvironment.SkyBox
lightProbe: Texture {
id: skyProbe
objectName: "skyProbe"
textureData: ProceduralSkyTextureData {}
}
}
PerspectiveCamera {
position: Qt.vector3d(0, 0, 300)
}
RenderPassTexture {
id: colorTex
format: RenderPassTexture.RGBA8
}
// Main pass: only renders via SubRenderPasses
RenderPass {
id: mainPass
clearColor: "black"
commands: [
ColorAttachment { target: colorTex },
DepthStencilAttachment {},
RenderablesFilter { renderableTypes: RenderablesFilter.None },
SubRenderPass {
renderPass: RenderPass {
id: skyPass
objectName: "skyPass"
passMode: RenderPass.SkyboxPass
}
}
]
}
SimpleQuadRenderer {
texture: Texture {
textureProvider: RenderOutputProvider {
textureSource: RenderOutputProvider.UserPassTexture
renderPass: mainPass
attachmentSelector: RenderOutputProvider.Attachment0
}
}
}
}
}