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// Copyright (C) 2026 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Nothing interesting: the material only has to be a custom material, so that
// the pass takes the custom material shader path. Red is what shows up if the
// augment shader never gets to overwrite it.
void MAIN()
{
BASE_COLOR = vec4(1.0, 0.0, 0.0, 1.0);
}