Revision control

Copy as Markdown

import QtQuick
import QtQuick3D
View3D {
width: 640
height: 480
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
}
PerspectiveCamera {
id: camera
z: 600
}
Model {
source: "#Cube"
scale: Qt.vector3d(2, 2, 2)
eulerRotation.x: 30
materials: PrincipledMaterial { }
}
Model {
source: "#Rectangle"
y: -150
scale: Qt.vector3d(6, 6, 6)
eulerRotation.x: -70
materials: PrincipledMaterial { }
}
Node {
id: lightContainer
}
function addDirectionalLight() {
var comp = Qt.createComponent("TestDirLight.qml");
return comp.createObject(lightContainer, {
"shadowFactor": 80
});
}
function addShadowCastingDirectionalLight() {
var comp = Qt.createComponent("TestDirLight.qml");
return comp.createObject(lightContainer, {
"castsShadow": true,
"eulerRotation.x": -90,
"shadowFactor": 100
});
}
function moveCamera() {
camera.position = Qt.vector3d(0, 400, 600);
camera.eulerRotation.x = -30;
camera.clipFar = 2000;
}
function addPointLight() {
var comp = Qt.createComponent("TestPointLight.qml");
return comp.createObject(lightContainer, {});
}
function addSpotLight() {
var comp = Qt.createComponent("TestSpotLight.qml");
return comp.createObject(lightContainer, {});
}
}