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import QtQuick
import QtQuick3D
View3D {
anchors.fill: parent
environment: SceneEnvironment {
backgroundMode: SceneEnvironment.Color
clearColor: "black"
}
PerspectiveCamera { z: 600 }
DirectionalLight { }
Model {
source: "#Cube"
scale: Qt.vector3d(2, 2, 2)
eulerRotation.x: 30
materials: PrincipledMaterial {
baseColorMap: Texture {
source: "qt_logo_rect.png"
}
}
}
}