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import QtQuick
import QtQuick3D
import QtQuick3D.Helpers
import io.qt.tests.auto.BufferManager
View3D {
width: 640
height: 480
id: view1
anchors.fill: parent
PerspectiveCamera {
id: camera1
}
DirectionalLight {
}
Model {
source: "#Cube"
materials: PrincipledMaterial {
baseColorMap: Texture {
source: "noise1.jpg"
}
emissiveMap: namedTexture
}
}
Model {
source: "#Cone"
materials: PrincipledMaterial {
baseColorMap: Texture {
source: "noise3.jpg"
}
emissiveMap: namedTexture2
}
}
Model {
geometry: grid1
materials: PrincipledMaterial {
baseColorMap: Texture {
source: "noise2.jpg"
generateMipmaps: true
}
}
}
Model {
geometry: GridGeometry { }
materials: PrincipledMaterial {
baseColorMap: Texture {
textureData: GradientTexture { }
}
emissiveMap: qmlTexture
}
}
GridGeometry {
id: grid1
horizontalLines: 10
verticalLines: 10
}
GridGeometry {
id: grid2
horizontalLines: 8
verticalLines: 8
horizontalStep: 0.1
verticalStep: 0.1
}
GridGeometry {
id: grid3
horizontalLines: 18
verticalLines: 18
horizontalStep: 30.0
verticalStep: 20.5
}
ResourceLoader {
meshSources: [
"#Cube",
"#Sphere",
"random1.mesh",
"random2.mesh"
]
textures: [
Texture {
source: "noise1.jpg"
},
Texture {
id: namedTexture
source: "noise1.jpg"
generateMipmaps: true
},
Texture {
source: "noise2.jpg"
},
Texture {
id: namedTexture2
textureData: GradientTexture { }
},
Texture {
id: qmlTexture
sourceItem: Rectangle {
width: 200
height: 200
color: "blue"
}
}
]
geometries: [
grid1,
grid2,
grid3
]
}
}