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import QtQuick
import QtQuick3D
View3D {
width: 640
height: 480
id: view1
anchors.fill: parent
PerspectiveCamera {
id: camera1
}
// There should be 3 texture buffers created even though
// there is only 1 source image because each mip mode
// will create a unique image
// MipModeNone
Texture {
id: tex1
source: "noise1.jpg"
generateMipmaps: false
}
// MipModeGenerated
Texture {
id: tex2
source: "noise1.jpg"
generateMipmaps: true
}
environment: SceneEnvironment {
// MipModeBsdf
lightProbe: Texture {
id: tex3
source: "noise1.jpg"
}
}
Model {
source: "#Cube"
materials: DefaultMaterial {
diffuseMap: tex1
}
}
Model {
source: "#Cube"
materials: DefaultMaterial {
diffuseMap: tex2
}
}
}