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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QTest>
#include <QSignalSpy>
#include <QScopedPointer>
#include <QtQuick3DParticles/private/qquick3dparticlepointrotator_p.h>
class tst_QQuick3DParticlePointRotator : public QObject
{
Q_OBJECT
class PointRotator : public QQuick3DParticlePointRotator
{
public:
PointRotator(QQuick3DNode *parent = nullptr)
: QQuick3DParticlePointRotator(parent)
{
}
void testAffectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time)
{
QQuick3DParticlePointRotator::affectParticle(sd, d, time);
}
};
private slots:
void testInitialization();
void testAffectParticle();
};
void tst_QQuick3DParticlePointRotator::testInitialization()
{
QQuick3DParticlePointRotator *rotator = new QQuick3DParticlePointRotator();
const QVector3D direction(0.0f, 1.0f, 0.0f);
QVERIFY(qFuzzyCompare(rotator->magnitude(), 10.0f));
QVERIFY(qFuzzyCompare(rotator->direction(), direction));
QVERIFY(qFuzzyCompare(rotator->pivotPoint(), QVector3D()));
rotator->setMagnitude(20.0f);
QCOMPARE(rotator->magnitude(), 20.0f);
const QVector3D direction2(0.0f, 1.0f, 0.0f);
rotator->setDirection(direction2);
QVERIFY(qFuzzyCompare(rotator->direction(), direction2));
rotator->setPivotPoint(direction2);
QVERIFY(qFuzzyCompare(rotator->pivotPoint(), direction2));
delete rotator;
}
void tst_QQuick3DParticlePointRotator::testAffectParticle()
{
PointRotator *rotator = new PointRotator();
QQuick3DParticleData particleData = {{}, {}, {}, {}, {}, {}, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0, false};
QQuick3DParticleDataCurrent particleDataCurrent = {QVector3D(0, 0, 1.0f), {}, {}, {}, {}};
rotator->setMagnitude(0.0f);
rotator->testAffectParticle(particleData, &particleDataCurrent, 0.5f);
QVERIFY(qFuzzyCompare(particleDataCurrent.position, QVector3D(0, 0, 1.0f)));
rotator->setMagnitude(180.0f);
rotator->testAffectParticle(particleData, &particleDataCurrent, 0.5f);
QVERIFY(qFuzzyCompare(particleDataCurrent.position, QVector3D(1.0f, 0, 0)));
delete rotator;
}
QTEST_APPLESS_MAIN(tst_QQuick3DParticlePointRotator)
#include "tst_qquick3dparticlepointrotator.moc"