Revision control
Copy as Markdown
// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include <QTest>
#include <QSignalSpy>
#include <QScopedPointer>
#include <QtQuick3DParticles/private/qquick3dparticlesystem_p.h>
#include <QtQuick3DParticles/private/qquick3dparticle_p.h>
class tst_QQuick3DParticle : public QObject
{
Q_OBJECT
class Particle : public QQuick3DParticle
{
public:
Particle(QQuick3DObject *parent) : QQuick3DParticle(parent) {}
void reset() override
{
}
};
private slots:
void testParticle();
};
void tst_QQuick3DParticle::testParticle()
{
QScopedPointer<QQuick3DParticleSystem> system(new QQuick3DParticleSystem());
Particle *p = new Particle(system.data());
p->setSystem(system.data());
QCOMPARE(p->system(), system.data());
// Test deleting
delete p;
p = new Particle(system.data());
QSignalSpy spy(p, SIGNAL(systemChanged()));
auto *newSystem = new QQuick3DParticleSystem();
p->setSystem(newSystem);
QCOMPARE(spy.size(), 1);
QCOMPARE(p->maxAmount(), 100);
p->setMaxAmount(200);
QCOMPARE(p->maxAmount(), 200);
QCOMPARE(p->color(), Qt::white);
p->setColor(Qt::red);
QCOMPARE(p->color(), Qt::red);
QCOMPARE(p->colorVariation(), QVector4D());
p->setColorVariation(QVector4D(0.5f, 0.5f, 0.5f, 0.5f));
QVERIFY(qFuzzyCompare(p->colorVariation(), QVector4D(0.5f, 0.5f, 0.5f, 0.5f)));
QCOMPARE(p->fadeInEffect(), QQuick3DParticle::FadeOpacity);
QCOMPARE(p->fadeOutEffect(), QQuick3DParticle::FadeOpacity);
p->setFadeInEffect(QQuick3DParticle::FadeNone);
QCOMPARE(p->fadeInEffect(), QQuick3DParticle::FadeNone);
p->setFadeOutEffect(QQuick3DParticle::FadeNone);
QCOMPARE(p->fadeOutEffect(), QQuick3DParticle::FadeNone);
QCOMPARE(p->fadeInDuration(), 250);
QCOMPARE(p->fadeOutDuration(), 250);
p->setFadeInDuration(1000);
QCOMPARE(p->fadeInDuration(), 1000);
p->setFadeOutDuration(1000);
QCOMPARE(p->fadeOutDuration(), 1000);
QCOMPARE(p->alignMode(), QQuick3DParticle::AlignNone);
p->setAlignMode(QQuick3DParticle::AlignTowardsTarget);
QCOMPARE(p->alignMode(), QQuick3DParticle::AlignTowardsTarget);
QVERIFY(qFuzzyCompare(p->alignTargetPosition(), QVector3D()));
p->setAlignTargetPosition(QVector3D(100.0f, 100.0f, 100.0f));
QVERIFY(qFuzzyCompare(p->alignTargetPosition(), QVector3D(100.0f, 100.0f, 100.0f)));
QCOMPARE(p->sortMode(), QQuick3DParticle::SortNone);
p->setSortMode(QQuick3DParticle::SortDistance);
QCOMPARE(p->sortMode(), QQuick3DParticle::SortDistance);
}
QTEST_APPLESS_MAIN(tst_QQuick3DParticle)
#include "tst_qquick3dparticle.moc"