Revision control
Copy as Markdown
// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#version 440
layout(location = 0) in vec3 attr_pos;
out gl_PerVertex {
vec4 gl_Position;
};
void main()
{
vec3 p = attr_pos;
gl_Position = vec4(p, 1.0);
}