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// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSGRENDERSHADERMETADATA_P_H
#define QSSGRENDERSHADERMETADATA_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/qbytearray.h>
#include <QtCore/qvector.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadercodegenerator_p.h>
QT_BEGIN_NAMESPACE
namespace QSSGRenderShaderMetadata {
struct Uniform
{
enum Condition {
None,
Regular,
Negated
};
QByteArray type;
Condition condition = Condition::None;
QByteArray name;
QByteArray conditionName;
bool multiview = false;
static Condition conditionFromString(const QString &condition);
};
struct Image : public Uniform
{
Image() {};
Image(const Uniform &u) : Uniform(u) {}
QByteArray imageType;
QByteArray qualifiers;
};
struct InputOutput
{
QByteArray type;
QSSGShaderGeneratorStage stage = QSSGShaderGeneratorStage::Vertex;
QByteArray name;
bool flat = false;
static QSSGShaderGeneratorStage stageFromString(const QString &stage);
};
struct ShaderMetaData
{
QVector<Uniform> uniforms;
QVector<Image> images;
QVector<InputOutput> inputs;
QVector<InputOutput> outputs;
};
ShaderMetaData getShaderMetaData(const QByteArray &data);
QT_END_NAMESPACE
} // namespace
#endif // QSSGRENDERSHADERMETADATA_H