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// Copyright (C) 2008-2012 NVIDIA Corporation.
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSG_RENDER_SHADER_CODE_GENERATOR_V2_H
#define QSSG_RENDER_SHADER_CODE_GENERATOR_V2_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>
#include <QtCore/qstring.h>
QT_BEGIN_NAMESPACE
enum class QSSGShaderGeneratorStage
{
None = 0,
Vertex = 1,
Fragment = 1 << 1,
StageCount = 2,
};
Q_DECLARE_FLAGS(QSSGShaderGeneratorStageFlags, QSSGShaderGeneratorStage)
Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGShaderGeneratorStageFlags)
struct QSSGStageGeneratorBase;
class QSSGRenderContextInterface;
class QSSGShaderLibraryManager;
class QSSGShaderResourceMergeContext;
struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGStageGeneratorBase
{
enum class ShaderItemType {
VertexInput,
Input,
Output,
Uniform,
Image
};
enum class ShaderItemMapFlag {
Flat = 0x01
};
Q_DECLARE_FLAGS(ShaderItemMapFlags, ShaderItemMapFlag)
// Using QMap intentionally - being sorted by key when iterating is helpful
// to get the same ordered list of vertex inputs, uniforms, etc. on every
// run, which in turn helps shader (disk) cache efficiency due to not
// generating a different shader string just because QHash decided to
// iterate entries in a different order.
typedef QMap<QByteArray, QByteArray> TStrTableStrMap;
typedef QMap<QByteArray, QPair<quint32, QByteArray>> TStrTableSizedStrMap;
typedef QPair<QByteArray, QByteArray> TParamPair;
typedef QPair<QByteArray, TParamPair> TConstantBufferParamPair;
typedef QVector<TConstantBufferParamPair> TConstantBufferParamArray;
TStrTableStrMap m_incoming;
TStrTableStrMap *m_outgoing = nullptr;
TStrTableStrMap m_flatIncoming;
TStrTableStrMap *m_flatOutgoing = nullptr;
QSet<QByteArray> m_includes;
QList<QByteArray> m_prefixes;
TStrTableStrMap m_uniforms;
TStrTableSizedStrMap m_uniformArrays;
TStrTableStrMap m_constantBuffers;
TConstantBufferParamArray m_constantBufferParams;
QByteArray m_codeBuilder;
QByteArray m_finalBuilder;
QSSGShaderGeneratorStage m_stage;
QSSGShaderGeneratorStageFlags m_enabledStages;
QList<QByteArray> m_addedFunctions;
TStrTableStrMap m_addedTypeDeclarations;
TStrTableStrMap m_addedDefinitions;
QSSGShaderResourceMergeContext *m_mergeContext = nullptr;
explicit QSSGStageGeneratorBase(QSSGShaderGeneratorStage inStage);
virtual ~QSSGStageGeneratorBase() = default;
virtual void begin(QSSGShaderGeneratorStageFlags inEnabledStages);
virtual void addIncoming(const QByteArray &name, const QByteArray &type);
virtual void addOutgoing(const QByteArray &name, const QByteArray &type);
virtual void addFlatIncoming(const QByteArray &name, const QByteArray &type);
virtual void addFlatOutgoing(const QByteArray &name, const QByteArray &type);
virtual void addUniform(const QByteArray &name, const QByteArray &type);
virtual void addUniformArray(const QByteArray &name, const QByteArray &type, quint32 size);
virtual void addConstantBuffer(const QByteArray &name, const QByteArray &layout);
virtual void addConstantBufferParam(const QByteArray &cbName, const QByteArray ¶mName, const QByteArray &type);
virtual QSSGStageGeneratorBase &operator<<(const QByteArray &data);
virtual void append(const QByteArray &data);
QSSGShaderGeneratorStage stage() const;
void addShaderPass2Marker(ShaderItemType itemType);
void addShaderItemMap(ShaderItemType itemType, const TStrTableStrMap &itemMap, ShaderItemMapFlags flags = {});
virtual void addShaderIncomingMap();
virtual void addShaderUniformMap();
virtual void addShaderOutgoingMap();
virtual void addShaderConstantBufferItemMap(const QByteArray &itemType, const TStrTableStrMap &cbMap, TConstantBufferParamArray cbParamsArray);
virtual void appendShaderCode() final;
virtual void addInclude(const QByteArray &name) final;
void buildShaderSourcePass1(QSSGShaderResourceMergeContext *mergeContext);
QByteArray buildShaderSourcePass2(QSSGShaderResourceMergeContext *mergeContext);
virtual void addFunction(const QByteArray &functionName) final;
virtual void addDefinition(const QByteArray &name, const QByteArray &value) final;
virtual void addTypeDeclaration(const QByteArray &typeName, const QByteArray &snippet) final;
void addPrefix(const QByteArray &data);
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QSSGStageGeneratorBase::ShaderItemMapFlags)
struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGVertexShaderGenerator final : public QSSGStageGeneratorBase
{
QSSGVertexShaderGenerator();
};
struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGFragmentShaderGenerator final : public QSSGStageGeneratorBase
{
QSSGFragmentShaderGenerator();
void addShaderIncomingMap() override;
void addShaderOutgoingMap() override;
};
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGProgramGenerator
{
Q_DISABLE_COPY(QSSGProgramGenerator)
public:
QSSGProgramGenerator() = default;
QSSGVertexShaderGenerator m_vs;
QSSGFragmentShaderGenerator m_fs;
QSSGShaderGeneratorStageFlags m_enabledStages;
static constexpr QSSGShaderGeneratorStageFlags defaultFlags() { return QSSGShaderGeneratorStageFlags(QSSGShaderGeneratorStage::Vertex | QSSGShaderGeneratorStage::Fragment); }
void linkStages();
void beginProgram(QSSGShaderGeneratorStageFlags inEnabledStages = defaultFlags());
QSSGShaderGeneratorStageFlags getEnabledStages() const;
QSSGStageGeneratorBase &internalGetStage(QSSGShaderGeneratorStage inStage);
// get the stage or nullptr if it has not been created.
QSSGStageGeneratorBase *getStage(QSSGShaderGeneratorStage inStage);
void registerShaderMetaDataFromSource(QSSGShaderResourceMergeContext *mergeContext,
const QByteArray &contents,
QSSGShaderGeneratorStage stage);
QSSGRhiShaderPipelinePtr compileGeneratedRhiShader(const QByteArray &inMaterialInfoString,
const QSSGShaderFeatures &inFeatureSet,
QSSGShaderLibraryManager &shaderLibraryManager,
QSSGShaderCache &theCache,
QSSGRhiShaderPipeline::StageFlags stageFlags,
const QSSGUserShaderAugmentation &shaderAugmentation,
int viewCount,
bool perTargetCompilation,
const QByteArray &inCacheKey = {});
};
QT_END_NAMESPACE
#endif