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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSG_RENDER_MOTIONVECTORMAP_H
#define QSSG_RENDER_MOTIONVECTORMAP_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
#include <QtGui/QMatrix4x4>
#include <QtGui/QVector3D>
#include <QtCore/QHash>
#include <QtCore/QByteArray>
#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h>
QT_BEGIN_NAMESPACE
class QSSGRhiContext;
class QSSGRenderContextInterface;
class QRhiRenderBuffer;
class QRhiTextureRenderTarget;
class QRhiRenderPassDescriptor;
class QRhiTexture;
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderMotionVectorMap
{
Q_DISABLE_COPY(QSSGRenderMotionVectorMap)
public:
struct MotionResultData {
QMatrix4x4 prevModelViewProjection;
QMatrix4x4 prevInstanceLocal;
QMatrix4x4 prevInstanceGlobal;
QSSGRenderImageTexture prevBoneTexture;
QSSGRenderImageTexture prevInstanceTexture;
QSSGRenderImageTexture currentMorphWeightTexture;
QSSGRenderImageTexture prevMorphWeightTexture;
};
explicit QSSGRenderMotionVectorMap(const QSSGRenderContextInterface &inContext);
~QSSGRenderMotionVectorMap();
void endFrame();
MotionResultData trackMotionData(const void *modelKey,
const QMatrix4x4 &currentModelViewProjection,
const QMatrix4x4 &currentInstanceLocal,
const QMatrix4x4 &currentInstanceGlobal,
QSSGRenderTextureData *currentBoneTextureData,
QSSGRenderInstanceTable *currentInstanceTable,
const QVector<float> &currentMorphWeights);
void releaseCachedResources();
private:
struct MotionStoreData {
QMatrix4x4 prevModelViewProjection;
QMatrix4x4 prevInstanceLocal;
QMatrix4x4 prevInstanceGlobal;
std::shared_ptr<QSSGRenderTextureData> prevBoneTextureData;
std::shared_ptr<QSSGRenderTextureData> prevInstanceTextureData;
std::shared_ptr<QSSGRenderTextureData> currentMorphWeightTextureData;
std::shared_ptr<QSSGRenderTextureData> prevMorphWeightTextureData;
QSize lastPrevBoneTextureDataSize;
QSize lastPrevInstanceTextureDataSize;
QSize lastPrevMorphWeightTextureDataSize;
QSize lastCurrentMorphWeightTextureDataSize;
int frameAge = 0;
bool visitedThisFrame = false;
MotionResultData cachedResult;
};
const QSSGRenderContextInterface &m_context;
QHash<const void*, MotionStoreData> m_cache;
void cleanupStaleEntries();
void releaseEntryResources(MotionStoreData& entry);
QSSGRenderImageTexture loadAndReleaseIfNeeded(const std::shared_ptr<QSSGRenderTextureData>& textureData, QSize lastSize);
};
using QSSGRenderMotionVectorMapPtr = std::shared_ptr<QSSGRenderMotionVectorMap>;
QT_END_NAMESPACE
#endif // QSSG_RENDER_MOTIONVECTORMAP_H