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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QSSGRENDERHELPERS_H
#define QSSGRENDERHELPERS_H
//
// W A R N I N G
// -------------
//
// This file is part of the QtQuick3D API, with limited compatibility guarantees.
// Usage of this API may make your code source and binary incompatible with
// future versions of Qt.
//
#include <QtQuick3DRuntimeRender/qtquick3druntimerenderglobal.h>
#include <ssg/qssgrenderbasetypes.h>
#include <QtCore/qsize.h>
#include <QtGui/qmatrix4x4.h>
QT_BEGIN_NAMESPACE
class QSSGFrameData;
class QRhiRenderPassDescriptor;
class QRhiTexture;
class QSSGRhiGraphicsPipelineState;
class QSSGRenderContextInterface;
class QSSGRenderExtension;
#ifdef Q_QDOC
typedef quint64 QSSGPrepContextId;
typedef quint64 QSSGPrepResultId;
typedef quint64 QSSGRenderablesId;
#else
enum class QSSGPrepContextId : quint64 { Invalid };
enum class QSSGPrepResultId : quint64 { Invalid };
enum class QSSGRenderablesId : quint64 { Invalid };
#endif
enum class QSSGRenderablesFilter : quint32
{
Opaque = 0x1,
Transparent = 0x2,
All = Opaque | Transparent
};
Q_DECLARE_FLAGS(QSSGRenderablesFilters, QSSGRenderablesFilter)
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGModelHelpers
{
public:
using MaterialList = QList<QSSGResourceId>;
static void setModelMaterials(const QSSGFrameData &frameData,
QSSGRenderablesId renderablesId,
QSSGNodeId model,
MaterialList materials);
static void setModelMaterials(const QSSGFrameData &frameData,
QSSGRenderablesId renderablesId,
MaterialList materials);
[[nodiscard]] static QMatrix4x4 getGlobalTransform(const QSSGFrameData &frameData,
QSSGNodeId model,
QSSGPrepContextId prepId = {});
[[nodiscard]] static QMatrix4x4 getLocalTransform(const QSSGFrameData &frameData,
QSSGNodeId model);
[[nodiscard]] static float getGlobalOpacity(const QSSGFrameData &frameData,
QSSGNodeId model);
[[nodiscard]] static float getGlobalOpacity(const QSSGFrameData &frameData,
QSSGNodeId model,
QSSGPrepContextId prepId);
[[nodiscard]] static float getLocalOpacity(const QSSGFrameData &frameData,
QSSGNodeId model);
static void setGlobalTransform(const QSSGFrameData &frameData,
QSSGRenderablesId prepId,
QSSGNodeId model,
const QMatrix4x4 &transform);
static void setGlobalOpacity(const QSSGFrameData &frameData,
QSSGRenderablesId renderablesId,
QSSGNodeId model,
float opacity);
private:
QSSGModelHelpers();
};
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGCameraHelpers
{
public:
static QMatrix4x4 getViewProjectionMatrix(const QSSGCameraId cameraId,
const QMatrix4x4 *globalTransform = nullptr);
private:
QSSGCameraHelpers();
};
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderHelpers
{
public:
enum class CreateFlag : quint32
{
None,
Recurse = 0x1,
Steal = 0x2
};
Q_DECLARE_FLAGS(CreateFlags, CreateFlag)
[[nodiscard]] static QSSGRenderablesId createRenderables(const QSSGFrameData &frameData,
QSSGPrepContextId prepId,
const QSSGNodeIdList &nodes,
CreateFlags flags = CreateFlag::None);
[[nodiscard]] static QSSGPrepContextId prepareForRender(const QSSGFrameData &frameData,
const QSSGRenderExtension &ext,
QSSGCameraId cameraId,
quint32 slot = 0);
[[nodiscard]] static QSSGPrepResultId commit(const QSSGFrameData &frameData,
QSSGPrepContextId prepId,
QSSGRenderablesId renderablesId,
float lodThreshold = 1.0f);
static void prepareRenderables(const QSSGFrameData &frameData,
QSSGPrepResultId prepId,
QRhiRenderPassDescriptor *renderPassDescriptor,
QSSGRhiGraphicsPipelineState &ps,
QSSGRenderablesFilters filter = QSSGRenderablesFilter::All);
static void renderRenderables(const QSSGFrameData &frameData,
QSSGPrepResultId prepId);
private:
QSSGRenderHelpers();
};
class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderExtensionHelpers
{
public:
static void registerRenderResult(const QSSGFrameData &frameData,
QSSGExtensionId extension,
QRhiTexture *texture);
private:
QSSGRenderExtensionHelpers();
};
QT_END_NAMESPACE
#endif // QSSGRENDERHELPERS_H