Revision control

Copy as Markdown

// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICK3DPARTICLEVECTORDIRECTION_H
#define QQUICK3DPARTICLEVECTORDIRECTION_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QVector3D>
#include <QtQuick3DParticles/private/qquick3dparticledirection_p.h>
QT_BEGIN_NAMESPACE
class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleVectorDirection : public QQuick3DParticleDirection
{
Q_OBJECT
Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged)
Q_PROPERTY(QVector3D directionVariation READ directionVariation WRITE setDirectionVariation NOTIFY directionVariationChanged)
Q_PROPERTY(bool normalized READ normalized WRITE setNormalized NOTIFY normalizedChanged)
QML_NAMED_ELEMENT(VectorDirection3D)
QML_ADDED_IN_VERSION(6, 2)
public:
QQuick3DParticleVectorDirection(QObject *parent = nullptr);
QVector3D direction() const;
QVector3D directionVariation() const;
bool normalized() const;
public Q_SLOTS:
void setDirection(const QVector3D &direction);
void setDirectionVariation(const QVector3D &directionVariation);
void setNormalized(bool normalized);
Q_SIGNALS:
void directionChanged();
void directionVariationChanged();
void normalizedChanged();
private:
QVector3D sample(const QQuick3DParticleData &d) override;
QVector3D m_direction = {0.0f, 100.0f, 0.0f};
QVector3D m_directionVariation;
bool m_normalized = false;
};
QT_END_NAMESPACE
#endif // QQUICK3DPARTICLEVECTORDIRECTION_H