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// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#include "qquick3dskeleton_p.h"
#include "qquick3dobject_p.h"
#include "qquick3dnode_p_p.h"
#include <QtQuick3DRuntimeRender/private/qssgrenderskeleton_p.h>
QT_BEGIN_NAMESPACE
/*!
\qmltype Skeleton
\inherits Node
\inqmlmodule QtQuick3D
\brief Defines a skeletal animation hierarchy.
A skeleton defines how a model can be animated using \l {Vertex Skinning}
{skeletal animation}. It contains a hierarchy of \l {Joint} nodes. Each joint can be
transformed for a skinning animation.
\qml
Skeleton {
id: qmlskeleton
Joint {
id: joint0
index: 0
skeletonRoot: qmlskeleton
Joint {
id: joint1
index: 1
skeletonRoot: qmlskeleton
}
}
}
\endqml
\sa {Joint::skeletonRoot}, {Model::skeleton}, {Qt Quick 3D - Simple Skinning Example#skeleton-and-joint-hierarchy}
*/
QQuick3DSkeleton::QQuick3DSkeleton(QQuick3DNode *parent)
: QQuick3DNode(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::Skeleton)), parent)
{
}
QQuick3DSkeleton::~QQuick3DSkeleton()
{
}
QSSGRenderGraphObject *QQuick3DSkeleton::updateSpatialNode(QSSGRenderGraphObject *node)
{
if (!node)
node = new QSSGRenderSkeleton();
QQuick3DNode::updateSpatialNode(node);
auto skeletonNode = static_cast<QSSGRenderSkeleton *>(node);
return skeletonNode;
}
QT_END_NAMESPACE