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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#pragma once
#include <QtCore/qglobal.h>
#include <QtQuick3DUtils/private/qssgmesh_p.h>
#include <QtGui/qvectornd.h>
#include <QtCore/qcontainerfwd.h>
#include <QtCore/qhashfunctions.h>
struct aiScene;
struct aiMesh;
QT_BEGIN_NAMESPACE
class QString;
namespace AssimpUtils
{
using BoneIndexMap = QHash<QString, qint32>;
using MeshList = QVector<const aiMesh *>;
QSSGMesh::Mesh generateMeshData(const aiScene &scene,
const MeshList &meshes,
bool useFloatJointIndices,
bool generateLevelsOfDetail,
float normalMergeAngle,
float normalSplitAngle,
QString &errorString);
}
QT_END_NAMESPACE