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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#ifndef QQUICK3DTEXTUREDATAFRONTEND_H
#define QQUICK3DTEXTUREDATAFRONTEND_H
#include <QtQuick3DHelpers/qtquick3dhelpersexports.h>
#include <QtQuick3D/QQuick3DTextureData>
#include <QtQml/QQmlEngine>
#include <QtCore/QByteArray>
QT_BEGIN_NAMESPACE
class Q_QUICK3DHELPERS_EXPORT QQuick3DTextureDataFrontend : public QQuick3DTextureData
{
Q_OBJECT
Q_PROPERTY(QQuick3DTextureData::Format format READ format WRITE setFormat NOTIFY formatChanged)
Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged)
Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged)
Q_PROPERTY(int depth READ depth WRITE setDepth NOTIFY depthChanged)
Q_PROPERTY(bool hasTransparency READ hasTransparency WRITE setHasTransparency NOTIFY hasTransparencyChanged)
Q_PROPERTY(QByteArray textureData READ textureData WRITE setTextureData NOTIFY textureDataChanged)
QML_NAMED_ELEMENT(ProceduralTextureData)
QML_ADDED_IN_VERSION(6, 6)
public:
QQuick3DTextureDataFrontend();
QQuick3DTextureData::Format format() const;
void setFormat(const QQuick3DTextureData::Format &newFormat);
int depth() const;
void setDepth(int newDepth);
bool hasTransparency() const;
void setHasTransparency(bool newHasTransparency);
QByteArray textureData() const;
void setTextureData(const QByteArray &newTextureData);
int width() const;
void setWidth(int newWidth);
int height() const;
void setHeight(int newHeight);
Q_SIGNALS:
void formatChanged();
void depthChanged();
void hasTransparencyChanged();
void textureDataChanged();
void widthChanged();
void heightChanged();
};
QT_END_NAMESPACE
#endif // QQUICK3DTEXTUREDATAFRONTEND_H