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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QQUICK3DSIMPLEQUADRENDERPASS_P_H
#define QQUICK3DSIMPLEQUADRENDERPASS_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QQuick3DRenderExtension>
#include <QtQuick3D/private/qquick3dshaderutils_p.h>
QT_BEGIN_NAMESPACE
class QQuick3DSimpleQuadRenderer : public QQuick3DRenderExtension
{
Q_OBJECT
Q_PROPERTY(QQuick3DTexture *texture READ texture WRITE setTexture NOTIFY textureChanged FINAL)
QML_NAMED_ELEMENT(SimpleQuadRenderer)
QML_ADDED_IN_VERSION(6, 11)
public:
QQuick3DSimpleQuadRenderer();
QQuick3DTexture *texture() const;
void setTexture(QQuick3DTexture *newSource);
signals:
void textureChanged();
protected:
virtual QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) final;
void itemChange(ItemChange, const ItemChangeData &) final;
private:
void updateSceneManager(QQuick3DSceneManager *sceneManager);
QQuick3DTexture *m_source = nullptr;
};
QT_END_NAMESPACE
#endif // QQUICK3DSIMPLEQUADRENDERPASS_P_H