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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#ifndef PROCEDURALMESH_H
#define PROCEDURALMESH_H
#include <QtQuick3DHelpers/qtquick3dhelpersexports.h>
#include <QQuick3DGeometry>
#include <QQmlEngine>
#include <QList>
#include <QVector3D>
QT_BEGIN_NAMESPACE
class Q_QUICK3DHELPERS_EXPORT ProceduralMeshSubset : public QObject {
Q_OBJECT
Q_PROPERTY(unsigned int offset READ offset WRITE setOffset NOTIFY offsetChanged FINAL)
Q_PROPERTY(unsigned int count READ count WRITE setCount NOTIFY countChanged FINAL)
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged FINAL)
QML_NAMED_ELEMENT(ProceduralMeshSubset)
QML_ADDED_IN_VERSION(6, 6)
public:
int offset() const;
void setOffset(int newOffset);
int count() const;
void setCount(int newCount);
QString name() const;
void setName(const QString &newName);
Q_SIGNALS:
void offsetChanged();
void countChanged();
void nameChanged();
void isDirty();
private:
int m_offset = 0;
int m_count = 0;
QString m_name;
};
class Q_QUICK3DHELPERS_EXPORT ProceduralMesh : public QQuick3DGeometry
{
Q_OBJECT
Q_PROPERTY(QList<QVector3D> positions READ positions WRITE setPositions NOTIFY positionsChanged FINAL)
Q_PROPERTY(QList<QVector3D> normals READ normals WRITE setNormals NOTIFY normalsChanged FINAL)
Q_PROPERTY(QList<QVector3D> tangents READ tangents WRITE setTangents NOTIFY tangentsChanged FINAL)
Q_PROPERTY(QList<QVector3D> binormals READ binormals WRITE setBinormals NOTIFY binormalsChanged FINAL)
Q_PROPERTY(QList<QVector2D> uv0s READ uv0s WRITE setUv0s NOTIFY uv0sChanged FINAL)
Q_PROPERTY(QList<QVector2D> uv1s READ uv1s WRITE setUv1s NOTIFY uv1sChanged FINAL)
Q_PROPERTY(QList<QVector4D> colors READ colors WRITE setColors NOTIFY colorsChanged FINAL)
Q_PROPERTY(QList<QVector4D> joints READ joints WRITE setJoints NOTIFY jointsChanged FINAL)
Q_PROPERTY(QList<QVector4D> weights READ weights WRITE setWeights NOTIFY weightsChanged FINAL)
Q_PROPERTY(QList<unsigned int> indexes READ indexes WRITE setIndexes NOTIFY indexesChanged FINAL)
Q_PROPERTY(QQmlListProperty<ProceduralMeshSubset> subsets READ subsets FINAL)
Q_PROPERTY(PrimitiveMode primitiveMode READ primitiveMode WRITE setPrimitiveMode NOTIFY primitiveModeChanged FINAL)
QML_ELEMENT
QML_ADDED_IN_VERSION(6, 6)
public:
enum PrimitiveMode {
Points,
LineStrip,
Lines,
TriangleStrip,
TriangleFan,
Triangles
};
Q_ENUM(PrimitiveMode)
ProceduralMesh();
QList<QVector3D> positions() const;
void setPositions(const QList<QVector3D> &newPositions);
PrimitiveMode primitiveMode() const;
void setPrimitiveMode(PrimitiveMode newPrimitiveMode);
QList<unsigned int> indexes() const;
void setIndexes(const QList<unsigned int> &newIndexes);
QList<QVector3D> normals() const;
void setNormals(const QList<QVector3D> &newNormals);
QList<QVector3D> tangents() const;
void setTangents(const QList<QVector3D> &newTangents);
QList<QVector3D> binormals() const;
void setBinormals(const QList<QVector3D> &newBinormals);
QList<QVector2D> uv0s() const;
void setUv0s(const QList<QVector2D> &newUv0s);
QList<QVector2D> uv1s() const;
void setUv1s(const QList<QVector2D> &newUv1s);
QList<QVector4D> colors() const;
void setColors(const QList<QVector4D> &newColors);
QList<QVector4D> joints() const;
void setJoints(const QList<QVector4D> &newJoints);
QList<QVector4D> weights() const;
void setWeights(const QList<QVector4D> &newWeights);
QQmlListProperty<ProceduralMeshSubset> subsets();
Q_SIGNALS:
void positionsChanged();
void primitiveModeChanged();
void indexesChanged();
void normalsChanged();
void tangentsChanged();
void binormalsChanged();
void uv0sChanged();
void uv1sChanged();
void colorsChanged();
void jointsChanged();
void weightsChanged();
private Q_SLOTS:
void requestUpdate();
void updateGeometry();
void subsetDestroyed(QObject *subset);
private:
bool supportsTriangleFanPrimitive() const;
static void qmlAppendProceduralMeshSubset(QQmlListProperty<ProceduralMeshSubset> *list, ProceduralMeshSubset *subset);
static ProceduralMeshSubset *qmlProceduralMeshSubsetAt(QQmlListProperty<ProceduralMeshSubset> *list, qsizetype index);
static qsizetype qmlProceduralMeshSubsetCount(QQmlListProperty<ProceduralMeshSubset> *list);
static void qmlClearProceduralMeshSubset(QQmlListProperty<ProceduralMeshSubset> *list);
bool m_updateRequested = false;
PrimitiveMode m_primitiveMode = Triangles;
QList<QVector3D> m_positions;
QList<unsigned int> m_indexes;
QList<QVector3D> m_normals;
QList<QVector3D> m_tangents;
QList<QVector3D> m_binormals;
QList<QVector2D> m_uv0s;
QList<QVector2D> m_uv1s;
QList<QVector4D> m_colors;
QList<QVector4D> m_joints;
QList<QVector4D> m_weights;
QList<ProceduralMeshSubset *> m_subsets;
};
QT_END_NAMESPACE
#endif // PROCEDURALMESH_H