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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
#include "texturesample.glsllib"
void MAIN()
{
FRAGCOLOR = vec4(max(vec3(0.0), SAMPLE(INPUT, INPUT_UV).rgb - lensFlareBloomBias) * lensFlareBloomScale, 1.0);
}