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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef SCENEEFFECTS_H
#define SCENEEFFECTS_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtQuick3D/private/qquick3deffect_p.h>
#include <QtQuick3D/private/qquick3dsceneenvironment_p.h>
QT_BEGIN_NAMESPACE
class QQuick3DSceneEnvironment;
class SceneEffectEnvironment;
class SceneEffectBase : public QQuick3DEffect
{
Q_OBJECT
Q_PROPERTY(QQuick3DSceneEnvironment * environment READ environment WRITE setEnvironment NOTIFY environmentChanged)
QML_NAMED_ELEMENT(SceneEffectBase)
QML_UNCREATABLE("SceneEffectBase is Abstract")
public:
explicit SceneEffectBase(QQuick3DObject *parent = nullptr);
QQuick3DSceneEnvironment *environment() const;
void setEnvironment(QQuick3DSceneEnvironment *newEnvironment);
signals:
void environmentChanged();
protected:
void scheduleEnvUpdate();
private:
QQuick3DSceneEnvironment *m_environment = nullptr;
virtual void registerWithEnv(SceneEffectEnvironment *newEnvironment) = 0;
virtual void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) = 0;
};
class MainSceneEffect : public SceneEffectBase
{
Q_OBJECT
QML_NAMED_ELEMENT(MainSceneEffect)
public:
explicit MainSceneEffect(QQuick3DObject *p = nullptr);
private:
void registerWithEnv(SceneEffectEnvironment *newEnvironment) override;
void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override;
};
class DepthOfFieldEffect : public SceneEffectBase
{
Q_OBJECT
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
QML_NAMED_ELEMENT(DepthOfFieldEffect)
public:
explicit DepthOfFieldEffect(QQuick3DObject *p = nullptr);
bool enabled() const;
void setEnabled(bool newEnabled);
signals:
void enabledChanged();
private:
void registerWithEnv(SceneEffectEnvironment *newEnvironment) override;
void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override;
bool m_enabled = false;
};
class SsgiEnvEffect : public SceneEffectBase
{
Q_OBJECT
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
QML_NAMED_ELEMENT(SsgiEnvEffect)
public:
explicit SsgiEnvEffect(QQuick3DObject *p = nullptr);
bool enabled() const;
void setEnabled(bool newEnabled);
signals:
void enabledChanged();
private:
void registerWithEnv(SceneEffectEnvironment *newEnvironment) override;
void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override;
bool m_enabled = false;
};
class SsrEnvEffect : public SceneEffectBase
{
Q_OBJECT
Q_PROPERTY(bool enabled READ enabled WRITE setEnabled NOTIFY enabledChanged)
QML_NAMED_ELEMENT(SsrEnvEffect)
public:
explicit SsrEnvEffect(QQuick3DObject *p = nullptr);
bool enabled() const;
void setEnabled(bool newEnabled);
signals:
void enabledChanged();
private:
void registerWithEnv(SceneEffectEnvironment *newEnvironment) override;
void unregisterWithEnv(SceneEffectEnvironment *oldEnvironment) override;
bool m_enabled = false;
};
class SceneEffectEnvironment : public QQuick3DSceneEnvironment
{
Q_OBJECT
QML_NAMED_ELEMENT(SceneEffectEnvironment)
public:
explicit SceneEffectEnvironment(QQuick3DObject *p = nullptr);
void setMainSceneEffect(MainSceneEffect *tonemapper);
void setDeptOfFieldEffect(DepthOfFieldEffect *dof);
void setSsgiEffect(SsgiEnvEffect *ssgi);
void setSsrEffect(SsrEnvEffect *ssr);
protected:
QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
private:
QVector<QQuick3DEffect *> m_effects;
MainSceneEffect *m_tonemapper = nullptr;
DepthOfFieldEffect *m_dof = nullptr;
SsgiEnvEffect *m_ssgi = nullptr;
SsrEnvEffect *m_ssr = nullptr;
protected:
const QVector<QQuick3DEffect *> &effectList() const override;
bool useBuiltinTonemapper() const override;
};
QT_END_NAMESPACE
#endif // SCENEEFFECTS_H