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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
VARYING vec2 TexCoord0;
VARYING vec2 TexCoord1;
VARYING vec2 TexCoord2;
VARYING vec2 TexCoord3;
VARYING vec2 TexCoord4;
VARYING vec2 TexCoord5;
VARYING vec2 TexCoord6;
void setupVerticalGaussianBlur( float inDestHeight, float inBlurAmount, vec2 inTexCoord )
{
float increment = inBlurAmount/inDestHeight;
TexCoord0 = vec2(inTexCoord.x, inTexCoord.y + increment );
TexCoord1 = vec2(inTexCoord.x, inTexCoord.y + increment * 2.0 );
TexCoord2 = vec2(inTexCoord.x, inTexCoord.y + increment * 3.0);
TexCoord3 = vec2(inTexCoord.x, inTexCoord.y);
TexCoord4 = vec2(inTexCoord.x, inTexCoord.y - increment);
TexCoord5 = vec2(inTexCoord.x, inTexCoord.y - increment * 2.0);
TexCoord6 = vec2(inTexCoord.x, inTexCoord.y - increment * 3.0);
}
void MAIN()
{
setupVerticalGaussianBlur(INPUT_SIZE.y, amount, INPUT_UV);
}