| CMakeLists.txt |
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| designer |
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| qquick3druntimeloader.cpp |
!
\qmltype RuntimeLoader
\inherits Node
\inqmlmodule QtQuick3D.AssetUtils
\since 6.2
\brief Imports a 3D asset at runtime.
The RuntimeLoader type provides a way to load a 3D asset directly from source at runtime,
without converting it to QtQuick3D's internal format first.
RuntimeLoader supports .obj and glTF version 2.0 files in both in text (.gltf) and binary
(.glb) formats.
glTF assets are loaded by the native glTF importer; see
\l{Balsam Asset Import Tool} for the supported feature set and
extensions. Setting the \c{QT_QUICK3D_DISABLE_NATIVE_GLTF} environment
variable routes glTF assets through the Assimp importer instead during
the transition period.
\warning RuntimeLoader does not sandbox or validate asset contents. Loading
malformed or untrusted assets may have security implications. See \l source
for details.
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| qquick3druntimeloader_p.h |
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| qssgqmlutilities.cpp |
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| qssgqmlutilities_p.h |
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| qssgrtutilities.cpp |
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| qssgrtutilities_p.h |
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| qssgscenedesc.cpp |
root node uses the default value 0 |
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| qssgscenedesc_p.h |
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| qssgsceneedit.cpp |
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| qssgsceneedit_p.h |
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| qtquick3dassetutilsglobal_p.h |
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