Revision control
Copy as Markdown
// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
Node {
id: pointer
property real beamThickness: 0.3
property color beamColor: "#eeeeee"
property color beamHitColor: "#bbddcc"
property color beamPressedHitColor: "#bbccdd"
property color beamPressedMissColor: "#ddbbbb"
property bool pressed: false
property bool hit: false
property real length: 150
Model {
readonly property real thickness: pointer.beamThickness / 100
eulerRotation.x: -90
scale: Qt.vector3d(thickness, pickRay.length/100, thickness)
source: "#Cone"
materials: PrincipledMaterial {
baseColor: pointer.hit ?
(pointer.pressed ? pointer.beamPressedHitColor : pointer.beamHitColor) :
(pointer.pressed ? pointer.beamPressedMissColor : pointer.beamColor)
lighting: PrincipledMaterial.NoLighting
}
opacity: 0.8
}
}