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// Copyright (C) 2024 The Qt Company Ltd.*
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
VARYING vec2 texcoord;
void MAIN()
{
float val = clamp(pow(1.0 - texcoord.y, 20.) * mix(30., 5., sin(time)), 0., 1.0);
if (val < 0.01)
discard;
FRAGCOLOR = vec4(mix(vec3(0.), indicatorColor, val), val);
}