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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#version 440
layout(location = 0) out vec4 fragOutput;
layout(location = 0) in vec2 uv_coord;
layout(std140, binding = 0) uniform buf {
vec4 startColor;
vec4 endColor;
};
void main()
{
// Calculate the gradient based on the UV coordinates
float gradientFactor = uv_coord.x; // Use the y-coordinate for vertical gradient
vec4 color = mix(startColor, endColor, gradientFactor);
// Set the output color
fragOutput = color;
}