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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
Node {
id: root
property real stickSize : 1
property real stickRotationX : 0
property real stickRotationY : 0
property real stickRotationZ : 0
property real glowFactor: 1.0
Model {
source: "meshes/stick3.mesh"
scale: Qt.vector3d(root.stickSize * 5, root.stickSize * 5, root.stickSize * 5)
eulerRotation: Qt.vector3d(root.stickRotationX, root.stickRotationY, root.stickRotationZ)
materials: [
PrincipledMaterial {
baseColorMap: Texture {
source: "images/stick_charred.png"
scaleU: 0.2
}
}
]
}
Model {
source: "meshes/stick3.mesh"
scale: Qt.vector3d(root.stickSize * 5.1, root.stickSize * 5.1, root.stickSize * 5.1)
eulerRotation: Qt.vector3d(root.stickRotationX, root.stickRotationY, root.stickRotationZ)
opacity: 0.95
materials: [
PrincipledMaterial {
id: material
property real ef
baseColor: Qt.vector3d(0.1, 0.1, 0.1)
emissiveMap: Texture {
source: "images/stick_heat3.png"
scaleU: 0.2
}
function emissiveFunction(time)
{
var rad = Math.PI * 2.0 * time
var s = Math.sin(rad)
var e = 0.7 + 0.3 * s
return Qt.vector3d(e, e, e)
}
emissiveFactor: material.emissiveFunction(ef)
NumberAnimation on ef {
from: 0.0
to: 1.0
duration: 2000 * root.glowFactor
loops: NumberAnimation.Infinite
}
}
]
}
}