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// Copyright (C) 2021 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qquickmediaplayer_p.h"
#include <QtMultimedia/private/qmediaplayer_p.h>
#include <QtMultimediaQuick/private/qqmlcontext_source_resolver_p.h>
QT_BEGIN_NAMESPACE
QQuickMediaPlayer::QQuickMediaPlayer(QObject *parent) : QMediaPlayer(parent)
{
connect(this, &QMediaPlayer::mediaStatusChanged, this,
&QQuickMediaPlayer::onMediaStatusChanged);
auto *playerPrivate = QMediaPlayerPrivate::get(this);
playerPrivate->m_sourceResolver =
std::make_unique<QMultimediaPrivate::QQmlContextSourceResolver>(this);
}
void QQuickMediaPlayer::onMediaStatusChanged(QMediaPlayer::MediaStatus status)
{
if (status != QMediaPlayer::LoadedMedia || std::exchange(m_wasMediaLoaded, true))
return;
// run with QueuedConnection to make the user able to handle the media status change
// by themselves, otherwise play() might change the status in the handler.
auto tryAutoPlay = [this]() {
if (m_autoPlay && mediaStatus() == QMediaPlayer::LoadedMedia)
play();
};
if (m_autoPlay)
QMetaObject::invokeMethod(this, tryAutoPlay, Qt::QueuedConnection);
}
/*!
\since 6.7
\qmlproperty bool QtMultimedia::MediaPlayer::autoPlay
This property controls whether the media begins to play automatically after it gets loaded.
Defaults to \c false.
*/
bool QQuickMediaPlayer::autoPlay() const
{
return m_autoPlay;
}
void QQuickMediaPlayer::setAutoPlay(bool autoPlay)
{
if (std::exchange(m_autoPlay, autoPlay) != autoPlay)
Q_EMIT autoPlayChanged(autoPlay);
}
QT_END_NAMESPACE
#include "moc_qquickmediaplayer_p.cpp"