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// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QVIDEOFRAMETEXTUREPOOL_P_H
#define QVIDEOFRAMETEXTUREPOOL_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtMultimedia/qvideoframe.h>
#include <QtMultimedia/private/qhwvideobuffer_p.h>
#include <array>
#include <optional>
QT_BEGIN_NAMESPACE
class QRhi;
class QRhiResourceUpdateBatch;
/**
* @brief The class QVideoFrameTexturePool stores textures in slots to ensure
* they are alive during rhi's rendering rounds.
* Depending on the rhi backend, 1, 2, or 3 rounds are needed
* to complete the texture presentaton.
* The strategy of slots filling is based on QRhi::currentFrameSlot results.
*/
class Q_MULTIMEDIA_EXPORT QVideoFrameTexturePool
{
static constexpr size_t MaxSlotsCount = 4;
public:
/**
* @brief The flag indicates whether the textures need update.
* Whenever a new current frame is set, the flag is turning into true.
*/
bool texturesDirty() const { return m_texturesDirty; }
const QVideoFrame& currentFrame() const { return m_currentFrame; }
/**
* @brief The method sets the current frame to be converted into textures.
* The flag texturesDirty becomes true after setting a new frame.
*/
void setCurrentFrame(QVideoFrame frame);
/**
* @brief The method updates textures basing on the current frame.
* It's recommended to invoke it during rhi's rendering,
* in other words, between QRhi::beginFrame and QRhi::endFrame.
* The method resets texturesDirty to false.
*
* @return the pointer to the updated texture or null if failed
*/
QVideoFrameTextures* updateTextures(QRhi &rhi, QRhiResourceUpdateBatch &rub);
/**
* @brief The method should be invoked after finishing QRhi::endFrame.
* It propagates the call to the current texture in order to
* free resources that are not needed anymore.
*/
void onFrameEndInvoked();
/**
* @brief The method clears all texture slots and sets the dirty flag if
* the current frame is valid.
*/
void clearTextures();
private:
QVideoFrame m_currentFrame;
bool m_texturesDirty = false;
std::array<QVideoFrameTexturesUPtr, MaxSlotsCount> m_textureSlots;
std::optional<int> m_currentSlot;
QVideoFrameTexturesUPtr m_oldTextures;
};
QT_END_NAMESPACE
#endif // QVIDEOFRAMETEXTUREPOOL_P_H