Source code
Revision control
Copy as Markdown
// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qmediadevices.h"
#include "private/qplatformmediaintegration_p.h"
#include "private/qplatformaudiodevices_p.h"
#include "private/qplatformvideodevices_p.h"
#include <QtCore/qmetaobject.h>
#include <qaudiodevice.h>
#include <qcameradevice.h>
QT_BEGIN_NAMESPACE
/*!
\class QMediaDevices
\brief The QMediaDevices class provides information about available
multimedia input and output devices.
\ingroup multimedia
\inmodule QtMultimedia
The QMediaDevices class provides information about the available multimedia
devices and the system defaults. It monitors the following three groups:
\list
\li Audio input devices (Microphones)
\li Audio output devices (Speakers, Headsets)
\li Video input devices (Cameras)
\endlist
QMediaDevices provides a separate list for each device group. If it detects that a
new device has been connected to the system or an attached device has been disconnected
from the system, it will update the corresponding device list and emit a signal
notifying about the change.
The QMediaDevices::audioInputs and QMediaDevices::audioOutputs functions can be used
to enumerate all microphones and speakers/headsets on the system. This example first
gets a list of all connected microphones, and then prints their identifier, description,
and if it is the default device or not.
\snippet multimedia-snippets/devices.cpp Media Audio Input Device Enumeration
Similarly, the QMediaDevices::videoInputs will return a list of all connected cameras.
In this example, we list all connected cameras and their identifier, description, and
if it is the default camera or not.
\snippet multimedia-snippets/devices.cpp Media Video Input Device Enumeration
QMediaDevices monitors the system defaults for each device group. It will notify about
any changes done through the system settings. For example, if the user selects a new
default audio output in the system settings, QMediaDevices will update the default audio
output accordingly and emit a signal. If the system does not provide a default for a
camera or an audio input, QMediaDevices will select the first device from the list as
the default device.
While using the default input and output devices is often sufficient for
playing back or recording multimedia, there is often a need to explicitly
select the device to be used.
QMediaDevices’ static methods are thread-safe and refer to an underlying singleton object.
\note On WebAssembly platform, due to its asynchronous nature,
the lists of devices will only be available after audioInputsChanged,
audioOutputsChanded, or videoInputsChanged notifications.
*/
/*!
\qmltype MediaDevices
\since 6.2
\nativetype QMediaDevices
\brief MediaDevices provides information about available
multimedia input and output devices.
\inqmlmodule QtMultimedia
\ingroup multimedia_qml
The MediaDevices type provides information about the available multimedia
devices and the system defaults. It monitors the following three groups:
\list
\li Audio input devices (Microphones)
\li Audio output devices (Speakers, Headsets)
\li Video input devices (Cameras)
\endlist
MediaDevices provides a separate list for each device group. If it detects that a
new device has been connected to the system or an attached device has been disconnected
from the system, it will update the corresponding device list and emit a signal
notifying about the change.
MediaDevices monitors the system defaults for each device group. It will notify about
any changes done through the system settings. For example, if the user selects a new
default audio output in the system settings, MediaDevices will update the default audio
output accordingly and emit a signal. If the system does not provide a default for a
camera or an audio input, MediaDevices will select the first device from the list as
the default device.
While using the default input and output devices is often sufficient for
playing back or recording multimedia, there is often a need to explicitly
select the device to be used.
For example, the snippet below will ensure that the media player always uses
the systems default audio output device for playback:
\qml
MediaDevices {
id: devices
}
MediaPlayer {
...
audioOutput: AudioOutput {
device: devices.defaultAudioOutput
}
}
\endqml
\sa Camera, AudioInput, VideoOutput
*/
/*!
\qmlproperty list<audioDevice> QtMultimedia::MediaDevices::audioInputs
Contains a list of available audio input devices on the system.
Those devices are usually microphones. Devices can be either built-in, or
connected through for example USB or Bluetooth.
*/
/*!
\property QMediaDevices::audioInputs
Returns a list of available audio input devices on the system.
Those devices are usually microphones. Devices can be either built-in, or
connected through for example USB or Bluetooth.
*/
QList<QAudioDevice> QMediaDevices::audioInputs()
{
return QPlatformMediaIntegration::instance()->audioDevices()->audioInputs();
}
/*!
\qmlproperty list<audioDevice> QtMultimedia::MediaDevices::audioOutputs
Contains a list of available audio output devices on the system.
Those devices are usually loudspeakers or head sets. Devices can be either
built-in, or connected through for example USB or Bluetooth.
*/
/*!
\property QMediaDevices::audioOutputs
Returns a list of available audio output devices on the system.
Those devices are usually loudspeakers or head sets. Devices can be either
built-in, or connected through for example USB or Bluetooth.
*/
QList<QAudioDevice> QMediaDevices::audioOutputs()
{
return QPlatformMediaIntegration::instance()->audioDevices()->audioOutputs();
}
/*!
\qmlproperty list<cameraDevice> QtMultimedia::MediaDevices::videoInputs
Contains a list of cameras on the system.
*/
/*!
\property QMediaDevices::videoInputs
Returns a list of available cameras on the system.
*/
QList<QCameraDevice> QMediaDevices::videoInputs()
{
QPlatformVideoDevices *videoDevices = QPlatformMediaIntegration::instance()->videoDevices();
return videoDevices ? videoDevices->videoInputs() : QList<QCameraDevice>{};
}
/*!
\qmlproperty audioDevice QtMultimedia::MediaDevices::defaultAudioInput
Returns the default audio input device.
The default device can change during the runtime of the application. The value
of this property will automatically adjust itself to such changes.
*/
/*!
\property QMediaDevices::defaultAudioInput
Returns the default audio input device.
The default device can change during the runtime of the application.
The audioInputsChanged() signal is emitted in this case.
*/
QAudioDevice QMediaDevices::defaultAudioInput()
{
const auto inputs = audioInputs();
if (inputs.isEmpty())
return {};
for (const auto &info : inputs)
if (info.isDefault())
return info;
return inputs.value(0);
}
/*!
\qmlproperty audioDevice QtMultimedia::MediaDevices::defaultAudioOutput
Returns the default audio output device.
The default device can change during the runtime of the application. The value
of this property will automatically adjust itself to such changes.
*/
/*!
\property QMediaDevices::defaultAudioOutput
Returns the default audio output device.
The default device can change during the runtime of the application. The
audioOutputsChanged() signal is emitted in this case.
*/
QAudioDevice QMediaDevices::defaultAudioOutput()
{
const auto outputs = audioOutputs();
if (outputs.isEmpty())
return {};
for (const auto &info : outputs)
if (info.isDefault())
return info;
return outputs.value(0);
}
/*!
\qmlproperty cameraDevice QtMultimedia::MediaDevices::defaultVideoInput
Returns the default camera on the system.
\note The returned object should be checked using isNull() before being used,
in case there is no camera available.
The default device can change during the runtime of the application. The value
of this property will automatically adjust itself to such changes.
*/
/*!
\property QMediaDevices::defaultVideoInput
Returns the default camera on the system.
\note The returned object should be checked using isNull() before being used,
in case there is no default camera or no cameras at all.
The default device can change during the runtime of the application. The
videoInputsChanged() signal is emitted in that case.
\sa videoInputs()
*/
QCameraDevice QMediaDevices::defaultVideoInput()
{
const auto inputs = videoInputs();
if (inputs.isEmpty())
return {};
for (const auto &info : inputs)
if (info.isDefault())
return info;
return inputs.value(0);
}
/*!
\internal
*/
QMediaDevices::QMediaDevices(QObject *parent) : QObject(parent) { }
/*!
\internal
*/
QMediaDevices::~QMediaDevices() = default;
void QMediaDevices::connectNotify(const QMetaMethod &signal)
{
// we don't connect in the constructor in order to not initialize
// the cameras tracking pipeline or audio tracking pipeline if cameras or audio devices
// are not requested. The instance of device provider is lazily created upon the first
// connection or the first devices request.
auto ensureConnection = [&](auto devicesMethod, auto platformDevicesSignal, auto targetSignal) {
if (signal == QMetaMethod::fromSignal(targetSignal))
if (auto devices = (QPlatformMediaIntegration::instance()->*devicesMethod)()) {
connect(devices, platformDevicesSignal, this, targetSignal, Qt::UniqueConnection);
return true;
}
return false;
};
// clang-format off
ensureConnection(&QPlatformMediaIntegration::videoDevices,
&QPlatformVideoDevices::videoInputsChanged,
&QMediaDevices::videoInputsChanged) ||
ensureConnection(&QPlatformMediaIntegration::audioDevices,
&QPlatformAudioDevices::audioInputsChanged,
&QMediaDevices::audioInputsChanged) ||
ensureConnection(&QPlatformMediaIntegration::audioDevices,
&QPlatformAudioDevices::audioOutputsChanged,
&QMediaDevices::audioOutputsChanged);
// clang-format on
QObject::connectNotify(signal);
}
QT_END_NAMESPACE
#include "moc_qmediadevices.cpp"