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/*
Copyright 2018 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "utils/buffer_crossfader.h"
#include "base/constants_and_types.h"
#include "base/simd_utils.h"
namespace vraudio {
BufferCrossfader::BufferCrossfader(size_t num_frames)
: crossfade_buffer_(kNumStereoChannels, num_frames) {
DCHECK_NE(num_frames, 0);
// Initialize the |crossfade_buffer_|.
auto* fade_in_channel = &crossfade_buffer_[0];
auto* fade_out_channel = &crossfade_buffer_[1];
for (size_t frame = 0; frame < num_frames; ++frame) {
const float crossfade_factor =
static_cast<float>(frame) / static_cast<float>(num_frames);
(*fade_in_channel)[frame] = crossfade_factor;
(*fade_out_channel)[frame] = 1.0f - crossfade_factor;
}
}
void BufferCrossfader::ApplyLinearCrossfade(const AudioBuffer& input_fade_in,
const AudioBuffer& input_fade_out,
AudioBuffer* output) const {
DCHECK(output);
DCHECK_NE(output, &input_fade_in);
DCHECK_NE(output, &input_fade_out);
const size_t num_channels = input_fade_in.num_channels();
const size_t num_frames = input_fade_in.num_frames();
DCHECK_EQ(num_channels, input_fade_out.num_channels());
DCHECK_EQ(num_channels, output->num_channels());
DCHECK_EQ(num_frames, input_fade_out.num_frames());
DCHECK_EQ(num_frames, output->num_frames());
DCHECK_EQ(num_frames, crossfade_buffer_.num_frames());
const auto* gain_fade_in_channel = crossfade_buffer_[0].begin();
const auto* gain_fade_out_channel = crossfade_buffer_[1].begin();
for (size_t channel = 0; channel < num_channels; ++channel) {
const auto* input_fade_in_channel = input_fade_in[channel].begin();
const auto* input_fade_out_channel = input_fade_out[channel].begin();
auto* output_channel = ((*output)[channel]).begin();
MultiplyPointwise(num_frames, gain_fade_in_channel, input_fade_in_channel,
output_channel);
MultiplyAndAccumulatePointwise(num_frames, gain_fade_out_channel,
input_fade_out_channel, output_channel);
}
}
} // namespace vraudio