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/*
Copyright 2018 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#ifndef RESONANCE_AUDIO_GRAPH_REFLECTIONS_NODE_H_
#define RESONANCE_AUDIO_GRAPH_REFLECTIONS_NODE_H_
#include <vector>
#include "ambisonics/foa_rotator.h"
#include "api/resonance_audio_api.h"
#include "base/audio_buffer.h"
#include "base/misc_math.h"
#include "dsp/reflections_processor.h"
#include "graph/system_settings.h"
#include "node/processing_node.h"
namespace vraudio {
// Node that accepts a single mono buffer as input and outputs an ambisonically
// encoded sound field buffer of the mix of all the early room reflections.
class ReflectionsNode : public ProcessingNode {
public:
// Initializes |ReflectionsNode| class.
//
// @param system_settings Global system configuration.
explicit ReflectionsNode(const SystemSettings& system_settings);
// Updates the reflections. Depending on whether to use RT60s for reverb
// according to the global system settings, the reflections are calculated
// either by the current room properties or the proxy room properties.
void Update();
protected:
// Implements ProcessingNode.
const AudioBuffer* AudioProcess(const NodeInput& input) override;
private:
const SystemSettings& system_settings_;
// First-order-ambisonics rotator to be used to rotate the reflections with
// respect to the listener's orientation.
FoaRotator foa_rotator_;
// Processes and encodes reflections into an ambisonic buffer.
ReflectionsProcessor reflections_processor_;
// Most recently updated reflection properties.
ReflectionProperties reflection_properties_;
// Most recently updated listener position.
WorldPosition listener_position_;
size_t num_frames_processed_on_empty_input_;
// Ambisonic output buffer.
AudioBuffer output_buffer_;
// Silence mono buffer to render reflection tails during the absence of input
// buffers.
AudioBuffer silence_mono_buffer_;
};
} // namespace vraudio
#endif // RESONANCE_AUDIO_GRAPH_REFLECTIONS_NODE_H_