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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef LOTTIEANIMATION_P_H
#define LOTTIEANIMATION_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtLottie/qtlottieexports.h>
#include <QtLottie/private/qlottieroot_p.h>
#include <QtQuick/qquickpainteditem.h>
#include <QtGui/qimage.h>
#include <QtCore/qbytearray.h>
#include <QtCore/qlist.h>
#include <QtCore/qmetaobject.h>
#include <QtCore/qthread.h>
QT_BEGIN_NAMESPACE
class QBatchRenderer;
class Q_LOTTIE_EXPORT QLottieAnimation : public QQuickPaintedItem
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(int frameRate READ frameRate WRITE setFrameRate RESET resetFrameRate NOTIFY frameRateChanged)
Q_PROPERTY(int startFrame READ startFrame NOTIFY startFrameChanged)
Q_PROPERTY(int endFrame READ endFrame NOTIFY endFrameChanged)
Q_PROPERTY(int currentFrame READ currentFrame NOTIFY currentFrameChanged REVISION(6, 12))
Q_PROPERTY(Status status READ status WRITE setStatus NOTIFY statusChanged)
Q_PROPERTY(Quality quality READ quality WRITE setQuality NOTIFY qualityChanged)
Q_PROPERTY(bool autoPlay MEMBER m_autoPlay NOTIFY autoPlayChanged)
Q_PROPERTY(int loops MEMBER m_loops NOTIFY loopsChanged)
Q_PROPERTY(Direction direction READ direction WRITE setDirection NOTIFY directionChanged)
Q_PROPERTY(QStringList markers READ markers NOTIFY markersChanged REVISION(6, 13))
QML_NAMED_ELEMENT(LottieAnimation)
QML_ADDED_IN_VERSION(1, 0)
public:
enum Status{Null, Loading, Ready, Error};
Q_ENUM(Status)
enum Quality{LowQuality, MediumQuality, HighQuality};
Q_ENUM(Quality)
enum Direction{Forward = 1, Reverse = -1};
Q_ENUM(Direction)
enum LoopCount{Infinite = -1};
Q_ENUM(LoopCount)
explicit QLottieAnimation(QQuickItem *parent = nullptr);
~QLottieAnimation() override;
void paint(QPainter *painter) override;
Status status() const;
QUrl source() const;
void setSource(const QUrl &source);
int frameRate() const;
void setFrameRate(int frameRate);
void resetFrameRate();
Quality quality() const;
void setQuality(Quality quality);
Direction direction() const;
void setDirection(Direction direction);
int startFrame() const;
int endFrame() const;
int currentFrame() const;
QStringList markers() const;
QVersionNumber version() const;
Q_INVOKABLE void start();
Q_INVOKABLE void play();
Q_INVOKABLE void pause();
Q_INVOKABLE void togglePause();
Q_INVOKABLE void stop();
Q_INVOKABLE void gotoAndPlay(int frame);
Q_INVOKABLE bool gotoAndPlay(const QString &frameMarker);
Q_INVOKABLE void gotoAndStop(int frame);
Q_INVOKABLE bool gotoAndStop(const QString &frameMarker);
Q_INVOKABLE double getDuration(bool inFrames = false);
QByteArray jsonSource() const;
Q_SIGNALS:
void statusChanged();
void qualityChanged();
void sourceChanged();
void finished();
void frameRateChanged();
void autoPlayChanged();
void loopsChanged();
void directionChanged();
void startFrameChanged();
void endFrameChanged();
void currentFrameChanged();
void markersChanged();
protected Q_SLOTS:
void loadFinished(const QByteArray &json);
void renderNextFrame();
protected:
void componentComplete() override;
void setStatus(Status status);
void setStartFrame(int startFrame);
void setEndFrame(int endFrame);
void load();
virtual int parse(const QByteArray &jsonSource);
protected:
QBatchRenderer *m_frameRenderThread = nullptr;
QMetaObject::Connection m_waitForFrameConn;
Status m_status = Null;
QVersionNumber m_version = QVersionNumber();
int m_startFrame = 0;
int m_endFrame = 0;
int m_currentFrame = 0;
int m_currentPaintedFrame = 0;
int m_frameRate = 30;
int m_animFrameRate = 30;
qreal m_animWidth = 0;
qreal m_animHeight = 0;
QList<QLottieRoot::Marker> m_markers;
QUrl m_source;
QTimer *m_frameAdvance = nullptr;
void gotoFrame(int frame);
void reset();
private:
Quality m_quality = HighQuality;
bool m_autoPlay = true;
int m_loops = 1;
int m_currentLoop = 0;
int m_direction = Forward;
int m_markerEndFrame = -1;
QByteArray m_jsonSource;
};
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QLottieAnimation*)
#endif // LOTTIEANIMATION_P_H