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// Copyright (C) 2018 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:significant reason:default
#ifndef QBATCHRENDERER_H
#define QBATCHRENDERER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QHash>
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
QT_BEGIN_NAMESPACE
class QLottieRoot;
class QImage;
class QLottieAnimation;
class QBatchRenderer : public QThread
{
Q_OBJECT
struct Entry
{
QLottieAnimation* animator = nullptr;
QLottieRoot *lottieTreeBlueprint = nullptr;
int startFrame = 0;
int endFrame = 0;
int currentFrame = 0;
int animDir = 1;
QHash<int, QLottieRoot *> frameCache;
};
public:
~QBatchRenderer() override;
QBatchRenderer(QBatchRenderer const &) = delete;
void operator=(QBatchRenderer const&) = delete;
static QBatchRenderer *instance();
static void deleteInstance();
QLottieRoot *getFrame(QLottieAnimation *animator, int frameNumber);
Q_SIGNALS:
void frameReady(QLottieAnimation *animator, int frameNumber);
public Q_SLOTS:
void registerAnimator(QLottieAnimation *animator);
void deregisterAnimator(QLottieAnimation *animator);
bool gotoFrame(QLottieAnimation *animator, int frame);
void frameRendered(QLottieAnimation *animator, int frameNumber);
protected:
void run() override;
void prerender(Entry *animEntry);
private:
QBatchRenderer();
void pruneFrameCache(Entry* e);
private:
static QBatchRenderer *m_rendererInstance;
QMutex m_mutex;
QWaitCondition m_waitCondition;
int m_cacheSize = 2;
QHash<QLottieAnimation *, Entry *> m_animData;
int m_lastRenderedFrame = -1;
};
QT_END_NAMESPACE
#endif // QBATCHRENDERER_H