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// Copyright (C) 2017 The Qt Company Ltd.
// Copyright (C) 2017 Mapbox, Inc.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QSGMAPBOXGLNODE_H
#define QSGMAPBOXGLNODE_H
#include <QtQuick/QQuickWindow>
#include <QtQuick/QSGRenderNode>
#include <QtQuick/QSGSimpleTextureNode>
#include <QtOpenGL/QOpenGLFramebufferObject>
#include <QMapboxGL>
class QGeoMapMapboxGL;
class QSGMapboxGLTextureNode : public QSGSimpleTextureNode
{
public:
QSGMapboxGLTextureNode(const QMapboxGLSettings &, const QSize &, qreal pixelRatio, QGeoMapMapboxGL *geoMap);
QMapboxGL* map() const;
void resize(const QSize &size, qreal pixelRatio);
void render(QQuickWindow *);
private:
std::unique_ptr<QMapboxGL> m_map;
std::unique_ptr<QOpenGLFramebufferObject> m_fbo;
};
class QSGMapboxGLRenderNode : public QSGRenderNode
{
public:
QSGMapboxGLRenderNode(const QMapboxGLSettings &, const QSize &, qreal pixelRatio, QGeoMapMapboxGL *geoMap);
QMapboxGL* map() const;
// QSGRenderNode
void render(const RenderState *state) override;
StateFlags changedStates() const override;
private:
std::unique_ptr<QMapboxGL> m_map;
};
#endif // QSGMAPBOXGLNODE_H