Revision control
Copy as Markdown
VARYING vec3 pos;
void MAIN() {
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
pos = VERTEX;
}
VARYING vec3 pos;
void MAIN() {
POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
pos = VERTEX;
}