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VARYING vec3 pos;
VARYING vec3 instanceColor;
VARYING float instanceAlpha;
VARYING float heightValue;
void MAIN()
{
pos = VERTEX;
instanceColor = INSTANCE_COLOR.rgb;
instanceAlpha = INSTANCE_COLOR.a;
heightValue = INSTANCE_DATA.x;
POSITION = INSTANCE_MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0);
}