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// Copyright (C) 2024 The Qt Company Ltd.*
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
VARYING vec2 texcoord;
void MAIN()
{
vec2 tc = texcoord;
tc.y = 1.0 - tc.y;
vec3 base = texture(fireTexture, tc).xyz * color.xyz;
FRAGCOLOR = vec4(base.xyz, 1.0);
}