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// Copyright (C) 2025 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
Node {
id: root
property var currentElement
property var matLib
position: Qt.vector3d(root.currentElement.mouthPosX,
root.currentElement.mouthPosY,
root.currentElement.mouthPosZ)
eulerRotation: Qt.vector3d(root.currentElement.mouthRotZ,
root.currentElement.mouthRotX,
root.currentElement.mouthRotY)
visible: root.currentElement.name !== qsTr("Pig")
CustomModel {
id: smallMouth1
visible: AccessoryState.smallEyesVisible
eulerRotation: Qt.vector3d(0, 96, 0)
scale: Qt.vector3d(0.02, 0.02, 0.02)
source: "meshes/empty_001_mesh.mesh"
materials: root.matLib.smallMouthMat
}
CustomModel {
id: cuteMouth
visible: AccessoryState.cuteEyesVisible
scale: Qt.vector3d(0.3, 0.1, 0.3)
position: Qt.vector3d(0.130, 0.051, -0.137)
eulerRotation: Qt.vector3d(5, -82, -183)
source: "meshes/mesh_013_mesh.mesh"
materials: root.matLib.mouth
}
CustomModel {
id: annoyedMouth
visible: AccessoryState.annoyedEyesVisible
position: Qt.vector3d(0.127, -0.031, 0.127)
eulerRotation: Qt.vector3d(0, -96, 0)
scale: Qt.vector3d(0.3, 0.1, 0.3)
source: "meshes/mesh_013_mesh.mesh"
materials: root.matLib.mouth
}
CustomModel {
id: confusedMouth
visible: AccessoryState.confusedEyesVisible
scale: Qt.vector3d(0.14, 0.11, 0.11)
position: Qt.vector3d(0, 0.001, 0)
eulerRotation: Qt.vector3d(0, -96, 0)
source: "meshes/empty_mesh.mesh"
materials: root.matLib.crazyMouthMat
}
CustomModel {
id: powerpuffMouth
visible: AccessoryState.powerpuffEyesVisible
scale: Qt.vector3d(0.022, 0.022, 0.022)
position: Qt.vector3d(0, 0, 0)
eulerRotation: Qt.vector3d(-1, -86, 0)
source: "meshes/empty_003_mesh.mesh"
materials: root.matLib.happyMouthMat
}
CustomModel {
id: surprisedMouth
visible: AccessoryState.surprisedEyesVisible
position: Qt.vector3d(0, 0, 0)
eulerRotation: Qt.vector3d(-1, -86, 0)
scale: Qt.vector3d(0.022, 0.022, 0.022)
source: "meshes/empty_003_mesh.mesh"
materials: root.matLib.happyMouthMat
}
CustomModel {
id: wideMouth
visible: AccessoryState.wideEyesVisible
position: Qt.vector3d(0, 0, 0)
eulerRotation: Qt.vector3d(0, 96, 0)
scale: Qt.vector3d(0.022, 0.022, 0.022)
materials: root.matLib.smallMouthMat
source: "meshes/empty_001_mesh.mesh"
}
}