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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
VARYING vec2 vTexCoord;
VARYING vec4 vColor;
VARYING vec3 vViewDir;
VARYING vec3 vViewNormal;
void MAIN()
{
vTexCoord = UV0;
vColor = COLOR;
vViewDir = normalize(CAMERA_POSITION - (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz);
vViewNormal = normalize((VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
}