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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
precision lowp int;
precision lowp float;
VARYING vec3 vColor;
VARYING vec3 vPos;
VARYING vec3 vNormal;
VARYING vec3 vViewVec;
VARYING vec2 vTexcoord;
void MAIN()
{
vColor = COLOR.rgb;
vPos = VERTEX.xyz;
vNormal = normalize(NORMAL);
vTexcoord = UV0;
vViewVec = normalize(CAMERA_POSITION - (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz);
}