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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
ParticleSystem3D {
id: smoke
ParticleEmitter3D {
id: modelShapeEmitter2
enabled: smoke.visible
x: 0
y: 25.243
particleScale: 10
particleScaleVariation: 5
particleRotationVelocity.z: 30
particleRotationVelocity.y: 30
particleRotationVelocity.x: 30
particleRotation.z: 360
particleRotation.y: 360
particleRotation.x: 360
z: -5.27116
particleEndScaleVariation: 10
lifeSpan: 6000
particleRotationVariation.y: 360
shape: targetShape2
particleRotationVariation.x: 360
emitRate: 10
particleRotationVelocityVariation.y: 30
system: smoke
particleRotationVelocityVariation.z: 30
particleEndScale: 20
particleRotationVariation.z: 360
particleRotationVelocityVariation.x: 30
particle: particleRed2
ModelParticle3D {
id: particleRed2
color: "#ffffff"
sortMode: Particle3D.SortDistance
colorVariation.w: 1
unifiedColorVariation: false
maxAmount: 150
fadeInDuration: 2000
alignMode: Particle3D.AlignNone
hasTransparency: true
fadeOutDuration: 2000
}
lifeSpanVariation: 0
}
ParticleModelShape3D {
id: targetShape2
delegate: Model {
source: "#Rectangle"
eulerRotation.x: -90
}
fill: false
}
Gravity3D {
id: gravity2
magnitude: 20
direction.y: 1
}
Model {
source: "#Sphere"
castsReflections: true
scale.x: .1
castsShadows: true
instancing: particleRed2.instanceTable
scale.y: .1
receivesShadows: false
materials: [smokeMat]
scale.z: .1
receivesReflections: true
}
Wander3D {
id: wander1
uniqueAmount.z: 10
globalPace.x: 0.1
globalPace.y: 0.1
uniqueAmount.x: 10
uniquePaceVariation: 1
globalAmount.x: 5
uniquePace.x: 0.1
globalPace.z: 0.1
uniqueAmountVariation: 1
globalPaceStart.x: 0.1
globalAmount.z: 5
system: smoke
globalPaceStart.y: 0.1
particles: [particleRed2]
uniquePace.z: 0.1
uniquePace.y: 0.1
globalPaceStart.z: 0.1
}
Node {
id: __materialLibrary__
CustomMaterial {
id: smokeMat
TextureInput {
id: smoketexinput
enabled: true
texture: smoketex
}
Texture {
id: smoketex
source: "file:content/images/smoke.png"
generateMipmaps: true
mipFilter: Texture.Linear
}
cullMode: Material.BackFaceCulling
property real specular: 0
property real density: 0.0
property real opacity: 1
property real roughness: 1
property real clearcoat: 1
property real metalness: 0.0
property real sssDistortion: 0.1
property real sssPower: 1
property real sssScale: 3
property color baseColor: "#808080"
property color sssColor: "#737d80"
property TextureInput dfMask: smoketexinput
alwaysDirty: false
destinationBlend: CustomMaterial.OneMinusSrcAlpha
fragmentShader: "shaders/smoke.frag"
sourceBlend: CustomMaterial.SrcAlpha
vertexShader: "shaders/smoke.vert"
shadingMode: CustomMaterial.Shaded
depthDrawMode: Material.NeverDepthDraw
objectName: "Smoke Material"
}
}
staticFlags: 0
}